Gee Whiz
Posted by ungooglable on December 3, 2008 · 4 Comments
Maybe it’s that I play a lot of video games, but on nearly every page of James Paul Gee’s What Video Games Have to Teach Us about Learning and Literacy, I found myself underlining happily, writing “Yes!” in the margins, or – often – simply smiling at the fact that someone in the Establishment was … Continue reading →
Filed under course-related · Tagged with curriculum design, experience, games, metaphor